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- From original BATTLETECH/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical ‘Mech combat. The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs.
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From original BattleTech/MechWarrior creator Jordan Weisman and the developers of the award-winning Shadowrun Returns series comes the next-generation of turn-based tactical ‘Mech combat.
The year is 3025 and the galaxy is trapped in a cycle of perpetual war, fought by noble houses with enormous, mechanized combat vehicles called BattleMechs. Take command of your own mercenary outfit of `Mechs and the MechWarriors that pilot them, struggling to stay afloat as you find yourself drawn into a brutal interstellar civil war. Upgrade your starfaring base of operations, negotiate mercenary contracts with feudal lords, repair and maintain your stable of aging BattleMechs, and execute devastating combat tactics to defeat your enemies on the battlefield.
Unless stated otherwise, status effects last until the beginning of the 'Mech's next turn.
- 1List of effects
List of effects[edit | edit source]
Cover[edit | edit source]
Effects:
- 20% damage reduction against ranged attacks from the front and side. May be upgraded to 40% with the skill Bulwark.
Caused by:
- Being inside cover.
Evasive[edit | edit source]
Effects:
- Decreases the chance to be hit by ranged attacks. Each chevron of evasiveness decreases the chance to hit by 10%.
Caused by:
- Move, Jump or Sprint action of enough distance to show the gain of an evasion chevron.
Guarded[edit | edit source]
Effects:
- 20% damage reduction against attacks from the front and side. May be upgraded to 40% with the skill Bulwark.
Caused by:
- Brace action.
Entrenched[edit | edit source]
Effects:
- 50% stability damage reduction.
Caused by:
- Brace action.
Unsteady[edit | edit source]
Effects:
- Cannot sprint.
- Mechs won't be knocked down through instability unless they have gained the unsteady status first. Thus it takes at least two salvoes to knock over a mech, unless they lose a leg.
Caused by:
- Stability damage reaching the white threshold marker.
- Performing a Death from Above attack.
Removed by:
- Unsteady is not removed automatically.
- Taking the Brace action will remove Unsteady by removing all stability damage.
Prone[edit | edit source]
Battletech Urban Warfare Crack
Effects:
Battletech Crockett
- Standard ranged attacks on this unit will become called shots.
- Loss of 1 initiative until the unit's next turn is complete.
- The next movement phase can only be used to stand up.
- Immediately after standing from prone, the unit has a penalty to hit targets.
Caused by:
Battletech Crack
- Stability damage bar completely filling up.
- Loss of a leg will completely fill this bar up.
Removed by:
- Standing during next movement phase