Franchise Hockey Manager 7 Crack

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Franchise Hockey Manager 7 Preview. The trailer and feature list has now been published for FHM 7 which is due to go on sale on 16 December 2020. The game can be pre-ordered via Steam and FastSpring. Whilst I’m yet to try out this version of the game, I have to say that my first impression of the preview video and changelist is that this. Franchise Hockey Manager 7 - Live Every Moment.Producer Jeff and Community Manager Adam go more in-depth to some of the new features you can find in Franchis.

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Version 0.4.6 of the EHM Editor is now available to download HERE.

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A full changelist is set out at the end of this post. It has been a been a really disruptive time for me which is why I haven’t been quite so active on the forums and why it has taken so long to release the latest version of the Editor. Sadly I’m around 6+ months behind schedule with Editor v2 which means no release until mid/late 2021. Hopefully over the next few months I can start making some real progress again.

This release of the Editor includes a completely re-written internal database version tracker which should resolve the issue with the database version/format being altered mid-save. This is a big change to the Editor which obviously brings risk but I’ve done a lot of testing with this and xECK29x has been using this for a few months now, so it should be fine. Aside from this, the main changes introduced with this version are:

  • JSON patching ability. This is fairly limited but it is enough to created patches to change the number of teams in a playable league. This was specifically designed to allow a 31-team NHL to be patched to a 32-team NHL. However, I’m certain this can be used for other types of patching. Click on File -> Import Patch to see further details. There are also two sample .json files included with the Editor (See “patch_example01.json” and “patch_example01.json”).
  • Club/player records importing and exporting (by popular demand!). Click on File -> Import Spreadsheet -> Create Templates in order to create a template spreadsheet. If you’re not sure how to complete the spreadsheet, click on File -> Export Spreadsheet -> Club Records and this will show how the importer spreadsheet should be completed. Note that the DOB column only needs to be completed if the person exists in the database. If the record holder does not exist in the database, just enter their first and second name and leave the DOB blank.
  • Improved text searching on the Players & Non-players screen. Unfortunately the addition of all of these extra staff filters has really slowed things down. Text searching is particularly slow. However, text searching is now much quicker if all staff filters are disabled. Text searching with any staff filters enabled is still very slow/laggy and unfortunately this is unavoidable – but this shouldn’t be an issue for EHM Editor v2.

I’m hoping to have another release in the very near future to include (1) improved schedule generation; (2) a fix to saved game viewing for v1.5 game format; and (3) the tweak to ‘auto set PA’ requested by xECK29x above.

CHANGELIST: VERSION 0.4.6 (06-December-2020)

IMPORTANT! The Editor is now a 64-bit application and is now built using Microsoft Visual Studio C++ 2019. Consequently you must now install the Microsoft Visual Studio 2019 Redistributable before you attempt to run the Editor otherwise it will crash. You must install the 64-bit version (also known as vcredist_x64.exe). The Redistributable can be downloaded here: https://aka.ms/vs/16/release/VC_redist.x64.exe

New Features:

  • Added club records importing;
  • Added json patching;
  • Player potential ability auto-calculation for players aged 24 and older via (i) the Player Details tab of the Staff screen (for a single player) and (ii) via the People -> Mass Edit menu (mass editing); and
  • Re-written the internal database version tracker in order to fix an issue with the Editor changing database format mid-save.

Fixes and Improvements:

  • Added an ‘Enable Logging’ setting in order to toggle logging for the purposes of testing (I highly recommend that this setting is always enabled);
  • Added an ‘NHL Draft Eligibility’ indicator to the Statistics tab of the Staff screen;
  • Added club records exporting;
  • Added extra extended logging text;
  • Added Position filtering for players;
  • Added Player Role filtering for players;
  • Adjusted the default settings on the Find and Replace Club Competitions function for mass editing player career histories;
  • Club record entries are now added for any club without any assigned;
  • Fixed a crash when attempting to access the Find and Replace Club Competitions function for mass editing player career histories;
  • Fixed potential crash when re-ordering the Retired Numbers table where there are two identical entries;
  • Fixed an issue with the NHL Draft eligibility player filter;
  • Fixed an issue with the stylesheet which was resulting in it not being applied to the Editor;
  • Inactive clubs with a Continental Licence set are now flagged as a club error in the Editor;
  • Improved performance when using the text search on the Staff screen where all filters are disabled;
  • Increased the log file size to 2,048 lines;
  • Rearranged the home screen in order to give greater prominence to the editor log;
  • The Schedule Dates Generator now accounts for leap years (note: dates falling on 29 February will continue to appear as 1 March in the Schedule Dates table due to the way in which the day of the year is stored in the database – but this shouldn’t impact the in-game dates which should still account for a leap year in any event); and
  • Tidied up the Importer screen slightly.

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NOTE: Versions 0.4.3 – 0.4.5 were internal releases. The above changelist includes changes incorporated in versions 0.4.3 – 0.4.5.

I am a full-time university student who also works full time, and understandably, I have a lot of papers to write; yet I find myself drawn to Franchise Hockey Manager 6. Time after time, I’ll play this instead of going to school or writing my papers. Overall it is a wonderful game, and simply the sheer scale of the game is insane. It simulates pretty much all the leagues around the world, and players, making it a simply breathtaking game.

The Good

Rivalries and Job Security

A new feature in FHM 6 is the rivalry system. Now rivalry games count for more; what I mean by this is that the players seem to perform a touch better than they would normally. This also ties into the new job security system. This system makes having the fans support more important, obviously winning these rivalry games has a significance to the fans, and if you lose enough games or trade away enough popular players you’ll find yourself out of a job pretty quick.

Needs Work

Contract System

Now while this is my favorite game to play, it’s not perfect. The contract system is problematic at the very least. For example, some players who are coming over from Russia and haven’t played in the NHL yet, they would require an entry level contract. In the game, however, these players wont sign for less than one million dollars. Normally this would not be a problem, however, it is a problem because you can’t offer more than the maximum for an entry level which is $925k. This means the user cannot sign these players, and then the AI will sign them instead.

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Cleaning Things Up

Demo

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More optimization would be welcomed in FHM6. Sometimes when a player gets called up from the minors the player keeps the minor teams jersey even if they are playing in an NHL game. The suspension system is exaggerated as there seems to be a new one every week. This can at least be adjusted in the game’s settings.

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My Wishlist

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One can image that there will be a FHM 7. I would like the ability to set some of the preseason games, or even the Heritage Classic games. Another feature I would like is the ability to get a coach’s and a trainer’s report in more of an expanded format, I want something more than “this player is almost comfortable.” This feature was wonderful and very helpful in the Eastside Hockey Manager series. Another feature I hope for would be an expansion of the contract system as the one that’s in the game right now is buggy and needs work. I would love to be able to set contract structures like in Eastside Hockey Manager, for example setting bonuses. Another feature I would enjoy would be a button in the menu that sends a qualifying offer to a potential RFA.

Conclusion

I still love this game even though it is not perfect. My advice for readers is if you’re thinking about buying this game, I would wait until it goes on sale. FHM 6 seems more of an update to FHM 5 unless you play the game for the historical challenge part which seems to have gotten a lot of attention from the FHM team.





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