Total War: ATTILA - Celts Culture Pack Crack

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Buy Total War: ATTILA - Celts Culture Pack as a Steam Key.

The Celts Culture Pack brings three new playable factions to Total War™: ATTILA. The Picts, the Caledonians and the Ebdanians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles. Total Waru2122: ATTILA u2013 Celts Culture Pack About the DLC: The Celts Culture Pack brings three new playable factions to Total Waru2122: ATTILA. The Picts, the Caledonians and the Ebdanians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles. As the grasp of Western Rome weakens on.

The Celts Culture Pack brings three new playable factions to Total War™: ATTILA. The Picts, the Caledonians and the Ebdanians may be used in Single or Multiplayer Campaign modes and Custom and Multiplayer battles.

As the grasp of Western Rome weakens on the Britannic isles, these fierce tribes stand ready to proclaim their independence and reclaim their ancestral lands. But even as the empire recedes, others are setting their sights on The Tin Islands. The warlords of Germania and the Nordic regions look to the northwest and see a prize worth fighting for…

  • Celtic forces specialise in ambush tactics and ‘Guerrilla Deployment’.
  • New Celtic roster with unique new units for each faction.
  • New Prestige Buildings, requiring great feats to unlock.
  • New unique raiding building chain and Celtic-themed technologies.
  • Bespoke Celtic generals’ skill trees.
  • Unique narrative event chain: Cycle of the Ollam Ri, and new Celtic missions for each faction.

Cultural traits (Celts)

Specialising in ambush tactics, all units in the Celtic faction rosters have the Guerrilla Deployment trait. This enables them to deploy every unit in their army almost anywhere on the battlefield – even behind enemy lines. As specialists, Celtic nations should not be expected to perform as all-rounders; an experienced commander will play to their strengths with deadly effect.

Befitting their skilful application of these traits, sacking, looting and raiding are key sources of income for the Celts and this is reflected in many aspects of their gameplay style and the additional bonuses they receive.

  • Ebdanians
    Alongside the common Celtic traits for raiding, the Ebdanians also have a talent for sacking and looting that combined gives them a unique playstyle and unrivalled potential for profiting bloodily at their enemies’ expense.

  • Picts
    As ‘Children of the Night’, the Picts rightfully earn their reputation as skilled nocturnal combatants at land and sea, and may always choose to attack at night. With bonuses to morale in the dark, and a reliance on heavy assault and berserker units, an ambushing Pict army is the literal stuff of nightmares.

  • Caledonians
    Silver-tongued, wily and deadly in the arts of sabotage and assassination, the Caledonians breed individuals of incredible charm, menace and murderous skill. All Agents from this faction are eager to step forward for duty, more efficient in their assigned tasks and far more likely to succeed.

Unique narrative event-chain: Cycle of The Ollam Ri
Playing as these factions will present you with a new series of linked narrative events. The Cycle of The Ollam Ri draws much inspiration from Celtic mythology, and sees you direct the actions of a fabled hero through a series of branching narrative choices. As the tale draws to its conclusion, Ollam Ri himself becomes available as a general for your armies, imbued with traits that mirror the choices you made.

Celtic Units
All three factions share a Celtic unit roster consisting of a range of troop types across three tiers. Such as the Sighthound Spears heavy wardogs, Mormaer heavy cavalry and the elite light infantry, Scatha's Teachers.

In addition to this standard roster, each faction has its own unique units:

Ebdanians

  • Gallowglass: Tier 2 very heavy sword infantry
  • King's Warband: Tier 3 very heavy sword infantry
  • Ebdani Raiders: Tier 2 light javelin skirmishers
  • Kerns: Tier 2 light javelin skirmishers
  • Righdamhna: Tier 3 light javelin skirmishers
  • Ebdani Cavalry Raiders: Tier 2 light skirmisher cavalry
  • Chosen Raiders: Tier 3 light skirmisher cavalry
  • King's Fianna (General): Tier 3 very heavy melee cavalry

Caledonians

  • Cateran Brigade: Tier 2 very heavy spear infantry
  • Horse Whisperers: Tier 3 very heavy spear infantry
  • Caledonian Axemen: Tier 2 very heavy axe infantry
  • Highland Archers: Tier 2 light bow infantry
  • Elite Highland Archers: Tier 3 light bow infantry
  • Noble Archers (General): Tier 2 medium bow infantry
  • Royal Archers (General): Tier 3 medium bow infantry

Picts

  • Pictish Axemen: Tier 2 light axe infantry
  • Pictish Swordsmen: Tier 2 medium sword infantry
  • Black Blades: Tier 3 light sword infantry
  • Pictish Berserkers: Tier 2 light axe berserkers infantry
  • Followers Of Morigan (General): Tier 3 very heavy axe infantry

Unique buildings
The resourceful Celts benefit from a unique farming chain that is not reliant on fertility. Enclosures can be upgraded to Cattle Pounds and then a Booley, mobilising self-sufficient herds of livestock.

Characterful of their playstyle, a new raiding chain is also unique to Celtic factions. ‘Raiders’ Assembly Point’ can be enhanced to a ‘Raiders’ Gathering Place’, then a ‘Raiders’ Base’ and finally a Raiders’ Hall’. This quick-to-build chain, each tier of which takes a single turn to build, confers significant bonuses to raiding adjacent regions and offers public order and garrison bonuses, making it excellent for newly conquered regions.

New Mechanic: Prestige Buildings
The Celts Culture Pack introduces three new Tier 5 buildings, unlocked through a new game mechanic. The Bards’ Hall, the Temple of Belenus and the Central Market confer significant bonuses, and alongside the necessary technological requirements, these buildings require the player to meet specific gameplay conditions in the form of great feats in the fields of religion, trade and warfare.

Faction History

Ebdanians
The Ebdanians hold the seat of power at a tumultuous but opportune moment. Occupying the island called 'Hibernia' by the Greeks and Romans, they were first recorded in the Greco-Egyptian writer Ptolemy's 2nd century AD treatise on 'Geography'. Making their home on the eastern shores, the tribe settled between two river estuaries - the Buvinda and Oboca, approximately where the city of Dublin now lies.

Relationships between clans is what drove barbarian culture and society, as clans intermarried, traded and warred with one another. Tribal life in Gaelic Ireland revolved around the clan, an extended family built on kinship, loyalty and, generally, a common ancestry. Hibernian clans were supposed to have been descended from one man, the authority to rule passing down the male bloodline. This means that most clansmen were of the same blood, although fostering and adoption were as common as in other parts of the world. Clans were led by their chieftain, who sat at the top of a strict hierarchical social structure.

Much like the Picts of Caledonia, the tribes of Hibernia have never been conquered by the Roman Empire, though they have traded with it - as evidenced by the discovery of Roman coins across the island. From their well-positioned, defensible capital the Ebdanians control their own destiny; they could rise to rule over the Celtic world, and none on these fair isles - or beyond - will be able to deny them!

Caledonians
The Caledonians are northern Britannia's first line of defence against Imperial Rome, and bar the way north for any would-be invaders. Although their true heritage has been much debated, they are believed to be an amalgamation of Pictish tribes and those fleeing the Roman advance into Britannia, surviving mostly in a series of hillforts and farms stretching across the highlands of Scotland.

Unfortunately, most historical sources on the Caledonians are of Roman origin, with the usual Roman bias in the reporting; for instance, Tacitus refuses to use terms such as 'king' to describe the Caledonian leader Calgacus, although this may be because he was unsure of their internal hierarchy. They are first mentioned by Tacitus as fighting at the Battle of Mons Graupius, which they lost once the Legions forced them from the hills into an open field battle, as opposed to the guerrilla-style tactics naturally favoured by the rocky terrain. In mentioning the Caledonians, Tacitus also describes them as the stereotypical definition of red haired, long-limbed “northmen” - furious and barbaric to a man.

In the centuries following Mons Graupius, the Caledonians have remained a belligerent thorn in the Empire's side, constantly crossing into Britannia to raid - and often successfully. Despite dogged Imperial efforts, they steadfastly refuse to be cowed, and stand now against a darkening world, poised to take back what is rightfully theirs!

Picts
The Picts are resolute defenders of their homeland, which lies at the far north of the Britannic Isles. The Romans tried for many years to bring them under control - the Emperors Hadrian and Antoninus even resorting to building walls across the country in order to control the passage of, and trade between, Imperial subjects and the savage, tenacious 'northmen'. The general focus on defence during Hadrian's tenure has led some to the notion that his wall was more than a mere trade gateway - it was intended to keep the Picts and other Caledonian peoples out.

Broadly, the Picts remain an enigmatic people who left no written records behind. However, we know they fought hard and against the invaders because the Roman historian Tacitus made specific references to their defiance in his 'Histories'. It is also likely that 'Picti' (in Latin) was simply a general term used by the Romans for any number of northern tribes whom they considered 'painted ones', in reference to the common Celtic tribal custom of tattooing and painting the body before battle.

The Picts were part of the ill-fated Great Conspiracy of AD367-368, when barbarian raids were co-ordinated with the desertion of the Roman garrison along Hadrian's Wall, and almost succeeded in wresting power from the Empire in Britannia and northern Gaul. Now, on the cusp of the 5th century AD, the Picts must rekindle old alliances if they wish to take their country back. Britannia, and indeed the Empire at-large, awaits the outcome - could this be the beginning of a unified Celtic empire in the north, one that will sweep away Roman oppression once and for all?

TW ATTILA: Age of Charlemagne Campaign Pack

  • Huge new Campaign, set at the dawn of the Middle Ages.
  • Enter the Medieval era with Knights, Housecarls and a new illuminated UI art style.
  • 8 Playable factions with all new Units, Tech and Buildings.
  • New game features with Story-based and Kingdom Events.

About this Content

The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means…

It is the age of a chosen few, an age of greatness, when the first true kings built vast kingdoms from the ashes of past empires… it is the Age of Charlemagne.

The year is 768AD and, after the death of his father, Charlemagne is to share the Frankish throne alongside his brother. A situation that ill-befits a man of his vision, and their relationship clouds as he feels the fiery blood of his grandfather, Charles Martel, stir in his veins.

Friends, enemies and opportunity populate a continent tired of conflict, the people eager for peace. Charlemagne finds himself at the head of a new age of education, religion and warfare, and sees all as tools to unite, stabilise… and expand.

The Saxons, the Saracens and the Vikings will all have something to say to a man of such ambition.
It will take guile, charm, intelligence and ruthlessness to succeed above all others.
Charles the Great, King of the Franks, the Father of Europe.
Will you make your mark in his image, or will you become your own king?

A Unique Campaign with New Gameplay Mechanics

Age of Charlemagne is an epic expansion for Total War: ATTILA, set in the Middle Ages on an sprawling new campaign map of Europe.
There have been kings and kingdoms before, but this is a time where truly great men united entire nations, built lasting legacies and defined what it meant to be a king. Can you be counted amongst them?

You’ll face a new age, but an exhausted world, weary of conflict and battle. New technologies and new ways of waging war will only get you so far. A good king is a shrewd man, who knows precisely how far his people can be pushed.
Do not mistake a reluctance to go to war as a sign that a nation is unprepared for it. Europe remains a melting pot of conflicting ideologies and long held distrust. While the old Empire is now a fading memory, the threats and consequences of its passing echo, resonating in new dangers and pressures for fledgling nations.
Opportunity presents itself in tying together vast new kingdoms, powerful new states that can be marshalled under a banner of civilisation drawn from ashes. Greatness awaits you, if you have the steel and vision of Charlemagne.

Total war: attila - celts culture pack crack 2020

New Campaign Map and UI

The brand new Age of Charlemagne Campaign map is focussed in on Europe from the year 768AD. With 52 conquerable provinces, it provides a detailed and vibrant geopolitical starting position, offering hundreds of hours of potential gameplay.
The User Interface is now resplendent in a style inspired by the art of the Middle Ages. Influences ranging from illuminated manuscripts and early stained glass work will lend colour and atmosphere to your campaign.

Playable Factions

Age of Charlemagne includes eight playable factions, each one featuring its own faction traits, unit roster and unique and challenging conditions under which they can be named a ‘kingdom’ in their own right.
Each faction benefits from increased specialisation in their faction traits, units and access to specific game features, creating distinctly different play styles, challenges and experiences no matter which you choose for your Campaign.

Kingdom of Charlemagne

The Kingdom of Charlemagne has the potential to unify Western Europe, though Charlemagne himself understands that such unity cannot be easily won. In battle, he has the power to inspire his men in ways few leaders can.

Avars

Accomplished horsemen, the barbarian Avars are quick to gain experience in the saddle; a powerful advantage in quick strike tactics and reflected in the wide variety of horse archers and lancers they have at their disposal.

Culture

Emirate of Cordoba

A progressive Islamic society, The Emirate of Cordoba prides itself on its academic institutions, and explores new technologies at an enhanced rate. The Grand Vizier is respected by his people, ensuring a good level of public order.

Kingdom of Asturius

Founded on the Iberian Peninsula by the Visigothic noble Pelagius, the Kingdom of Asturius blends a modern Romano-Christian outlook with classic barbarian military prowess, making their armies adept ambushers.

Kingdom of Mercia

With the city of Lichfield as its capital, Mercia has risen to become the dominant Anglo-Saxon kingdom. Its military is popular and well-funded, and captives taken in battle will gladly join the Mercian ranks.

Kingdom of the Danes

Peerless seafarers and adept raiders, The Danes excel at war on land or sea. Woe betide the merchant who plies his trade in the northern oceans – such routes are the Danes’ bread and butter.

Kingdom of the Lombards

Originating as a Scandinavian tribe generations before, the Lombards have travelled long and far to establish their kingdom in Italy. Rich and influential, they raise much capital and levy many troops from tributary states.

Westphalia

Remaining true to their Germanic barbarian roots, Westphalia maintains a well-armed military whose loyalty is assured in the crucible of battle. Much of its income is raised through raiding surrounding territories.

New Units

Age of Charlemagne includes all new units to better reflect the advancing warfare of the period, characterised by more heavily armed and armoured infantry and an increasing prevalence of cavalry of all categories, especially the emergence of knights in the Norman style for the first time.
With over 300 new units, you will have the opportunity to recruit iconic military forces of the period, such as Thegns, Fyrd Axemen, Scola Knights, Berber Jinetes, Gazehounds and the feared Seax-armed Saxon warriors.

War Weariness

The sign of a great true king is in knowing how far your people can be pushed. Wars are significant and dramatic events between kingdoms, and should not be undertaken lightly. The fewer wars you wage the better your people will respond, as frequent and drawn out conflict will rapidly damage morale and your armies’ integrity.
A shrewd ruler will seek to bring peace quickly and decisively.

Unique Kingdom and Story Events

Each playable faction has a unique set of challenging ‘Kingdom’ requirements to meet for the dedicated and shrewd player. Once achieved, you will be able to declare a new Kingdom name for your faction, reflecting or altering history in your wake.
In addition, each faction will receive tailored narrative Story Events, offering you distinct challenges and dilemmas as your Campaign unfolds. Historically-inspired, some choices will lead you further to that faction’s original destiny, or you may choose to carve a new path of your own.

New Technologies and Buildings

Total

Age of Charlemagne features many technologies and buildings that reflect the new period; significantly, you’ll encounter and leverage those that inspire the emerging ideas of Feudalism and Chivalry as your campaign progresses.
Many buildings also now give bonuses to adjacent provinces as well as their own, allowing for more specialisation within the different geographic areas of your kingdom and chaining combinations of benefits across your lands.
In addition, while conflict will always dog you, victory conditions that reward a less military-focussed approach are achievable; testing your mettle as both a compassionate and cunning ruler.

Agents and Skills

You will find Agents more specialised than before, with Assassins, Spies and Priests (or Imams) focused on a more powerful but specific ability set rather than being more useful in all situations.
Alongside your Generals, Agents also receive all new skill trees with more variation in the branches available to them. This provides greater choices in how you develop and specialise them over time.
Finally, the new Army and Navy Legacies will focus on bonuses that reward distinct playstyles.

Game Title: Total War: ATTILA – Age of Charlemagne Campaign Pack

Total War: Attila - Celts Culture Pack Crack 2017

Store Page:https://store.steampowered.com/app/343464/

Metacritic:https://www.metacritic.com/search/game/total-war-attila—age-of-charlemagne-campaign-pack/results/

Genres: Strategy

Developers: CREATIVE ASSEMBLY

Publisher: SEGA

Release Date: 10 Dec, 2015

Total War ATTILA Age of Charlemagne MULTi9-PLAZA
SIZE: 20.6 GB
Notes: this release is standalone and icnludes the base game updated to the latest version (1.6.0) and all released DLCs:
> Total War: ATTILA – Viking Forefathers
> Total War: ATTILA – Blood & Burning
> Total War: ATTILA – Longbeards Culture Pack
> Total War: ATTILA – Celts Culture Pack
> Total War: ATTILA – The Last Roman Campaign Pack
> Total War: ATTILA – Empires of Sand Culture Pack
> Total War: ATTILA – Age of Charlemagne Campaign Pack
> Total War: ATTILA – Slavic Nations Culture Pack
Available languages:
> English
> German
> French
> Italian
> Spanish
> Polish
> Czech
> Russian
> Turkish

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BASE GAME:

Total War: Attila - Celts Culture Pack Crack 2020

  • Total War ATTILA Age of Charlemagne MULTi9-PLAZA 12 April 2020
Minimum:
  • OS: Windows Vista*
  • Processor: Intel Core 2 Duo 3 GHz
  • Memory: 3 GB RAM
  • Graphics: 512 MB NVIDIA GeForce 8800 GT, AMD Radeon HD 2900 XT or Intel HD 4000
  • DirectX: Version 10
  • Storage: 35 GB available space
  • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.

Total War Attila Download

Recommended:

  • OS: Windows 7*
  • Processor: 2nd Generation Intel Core i5
  • Memory: 4 GB RAM
  • Graphics: 2 GB NVIDIA GeForce GTX 560 Ti or AMD Radeon HD 5870
  • DirectX: Version 11
  • Storage: 35 GB available space
  • Additional Notes: PC integrated graphics chipsets require 64 bit Windows, e.g. Intel HD series.





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